You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list. You regain all expended spell slots when you finish a long rest.įor example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot. To cast one of these spells, you must expend a slot of the spell's level or higher. The Eldritch Knight Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher. You learn an additional wizard cantrip of your choice at 10th level. You learn two cantrips of your choice from the wizard spell list. See chapter 10 for the general rules of spellcasting and chapter 11 for the wizard spell list.Ĭantrips. When you reach 3rd level, you augment your martial prowess with the ability to cast spells. These knights learn a comparatively small number of spells, committing them to memory instead of keeping them in a spellbook. Abjuration spells grant an Eldritch Knight additional protection in battle, and evocation spells deal damage to many foes at once, extending the fighter's reach in combat. They focus their study on two of the eight schools of magic-abjuration and evocation. Eldritch Knights use magical techniques similar to those practiced by wizards. The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Fighting Style, Martial Versatility, Second Wind, Maneuver VersatilityĪbility Score Improvement, Proficiency VersatilityĪction Surge (two uses), Indomitable (three uses)
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